Active: Gangplank shoots a flare into the air, signaling his ship off-shore to fire upon the target location, calling down 12 waves of cannonballs in clusters of 3 every 2 seconds, each wave in a cluster hitting 0.25 seconds after the other, and granting
sight of the area for the duration. Each wave deals magic damage to all enemies within the area and
slows them by 30% for 0.5 seconds.
While within the
shop area,
Gangplank can purchase upgrades for his ship at the cost of 500
Silver Serpents each, which improve
Cannon Barrage with new effects:
Death's Daughter: A large cannonball lands in the center of the barrage after the first cluster of waves occur, dealing a cluster's worth of true damage to enemies within the impact and
slowing them by 75% for 1 second.
Fire at Will: Cannon Barrage fires「 6 additional waves 」over its duration; 18 waves of cannonballs are called down in clusters of 3 every 1.33 seconds.
Raise Morale: Cannon Barrage grants
Gangplank and all allies within the area 40%
bonus movement speed, lingering for 2 seconds.
- Magic Damage Per Wave
40/70/100 (+ 10% AP)
- Magic Damage Per Cluster
120/210/300 (+ 30% AP)
- Total Magic Damage
480/840/1200 (+ 120% AP)
- True Damage with Death's Daughter
120/210/300 (+ 30% AP)
- Total Mixed Damage with Death's Daughter
600/1050/1500 (+ 150% AP)
- Total Magic Damage with Fire at Will
720/1260/1800 (+ 180% AP)
- Maximum Mixed Total Damage with Fire at Will and Death's Daughter
840/1470/2100 (+ 210% AP)