P Doom 'n Gloom
Passive
Cooldown 25 / 22 / 19 / 16 (based on level)
Effect radius 1,600
Passive - Doom: Periodically, Vex empowers her next basic ability to knock down and fear enemies hit for 0.75/1/1.25/1.5 (based on level) seconds, during which they are slowed by 60% – 99% (based on distance from Vex). If Looming Darkness triggers Doom, enemies hit will flee from the epicenter instead.
Doom's cooldown resets upon respawning.
Doom's cooldown resets upon respawning.
Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it.
Gloom's detonation deals 40 – 162.94 (based on level) (+ 25% AP) bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40% / 45% / 50% / 55% / 60% (based on level) damage and refunds 10% of Doom's cooldown.