Active: Rammus enters a defensive stance for 7 seconds, gaining
bonus armor and
bonus magic resistance. While active, enemies that use a basic attack
on-hit against
Rammus are dealt 15
(+ 10% total armor) (+ 10%
total magic resistance) magic damage.
Defensive Ball Curl can be recast after 1 second within the duration, and does so automatically upon casting Powerball or Soaring Slam.
Recast: Rammus ends Defensive Ball Curl.
- Bonus Armor
27/32/37/42/47 (+ 30/37.5/45/52.5/60% total armor)
- Bonus Magic Resistance
20/25/30/35/40 (+ 30/37.5/45/52.5/60% total magic resistance)