Passive: Varus' basic attacks on-hit deal
bonus magic damage and apply a
stack of
Blight for 6 seconds, refreshing on subsequent applications and stacking up to 3 times.
Varus' abilities detonate all
Blight stacks on affected enemies hit.
Blight: For each stack consumed, the target is dealt
bonus magic damage. If the stacks were consumed with
Piercing Arrow, this damage is increased by 0% – 50% (based on
Piercing Arrow's charge time). This damage is capped at 120 per stack against
monsters, for a total cap of 360 at maximum stacks.
Additionally, each stack consumed against a
champion or epic
monster reduces the
remaining cooldowns of
Varus' basic abilities by 13% of each of their
total cooldowns, up to a 39% cooldown reduction per target. If the stacks were consumed with
Piercing Arrow, the cooldown reduction is increased by 0% – 50% (based on
Piercing Arrow's charge time), up to a 39% – 58.5% cooldown reduction per target from consuming maximum stacks against them.
Active: Varus' next
Piercing Arrow within 5.5 seconds is empowered to deal
additional bonus magic damage, increased by 0% – 50% (based on
Piercing Arrow's charge time). This damage is capped at 360 against
monsters.
If Varus does not cast Piercing Arrow, Blighted Quiver can be recast after 1 second within the duration, and does so automatically afterwards or when he dies. Blighted Quiver can be cast during the first 0.85 seconds of Piercing Arrow's charge, and will be placed on full cooldown after the charge ends even if Piercing Arrow is not recast.
Recast: Varus ends Blighted Quiver and places it on a 1-second cooldown.
- Bonus Magic Damage
4/13/22/31/40 (+ 15% bonus AD) (+ 25% AP)
- Bonus Magic Damage per Stack
3/3.5/4/4.5/5% (+ 1.3% per 100 AP) of the target's maximum health
- Bonus Magic Damage at Max Stacks
9/10.5/12/13.5/15% (+ 3.9% per 100 AP) of the target's maximum health
- Maximum Bonus Magic Damage per Stack
4.5/5.25/6/6.75/7.5% (+ 1.95% per 100 AP) of the target's maximum health
- Maximum Bonus Magic Damage at Max Stacks
13.5/15.75/18/20.25/22.5% (+ 5.85% per 100 AP) of the target's maximum health
- Active Minimum Magic Damage
6/8/10/12/14% of target's missing health
- Active Maximum Magic Damage
9/12/15/18/21% of target's missing health