Active: Hecarim cleaves his glaive around himself, dealing
physical damage to nearby enemies, reduced to 60% against
minions.
If this damages an enemy,
Hecarim gains a
stack of
Rampage for 8 seconds, refreshing on subsequent damage and stacking up to 3 times. Each stack increases
Rampage's damage by 3%
(+ 3% per 100 bonus AD) and reduces its
base cooldown by 0.75 seconds, up to a 9%
(+ 9% per 100 bonus AD) damage increase and a 2.25-second reduction of the
base cooldown at maximum stacks. Stacks expire one by one every 1 second when the duration ends.
- Physical Damage
60/90/120/150/180 (+ 90% bonus AD)
- Minion damage
36/54/72/90/108 (+ 54% bonus AD)