Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains
slow immunity, becomes
ghosted, ignores
terrain collision, and has
unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction.
Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
Skarner begins the charge at a static amount of 150 movement speed that increases by 100 every 0.264 seconds, up to 950
total movement speed by the end of the duration. If
Skarner collides with an enemy
champion or large
monster, he grabs them with his claws for the time of the remaining charge,
attaching them to himself,
suppressing them,
revealing them, increasing the charge's turn rate to the maximum, and gaining 300
bonus movement speed, with a minimum total of 650 and a maximum total of 1150. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
If
Skarner's attached target collides with terrain, the charge ends, detaching them from him, dealing
physical damage,
stunning them for 1.1 seconds, and reducing
Ixtal's Impact's cooldown by 35%.
Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.
Ixtal's Impact ends immediately if Skarner becomes immobilized or grounded, or is affected by any form of cast-inhibiting crowd control, during the charge. The grabbed target is detached if this occurs. While the target is grabbed, they are attached to Skarner 200 units in front of him. - Physical Damage
30/60/90/120/150 (+ 120% bonus AD) (+ 6% of his maximum health)