Active: Mordekaiser aims his mace towards the target enemy champion,
slowing them by 75% and
revealing them over the cast time, and then banishing them with him to the
Death Realm for 7 seconds.
Mordekaiser also consumes the target's soul for 7 seconds,
healing himself for 10% of their
maximum health and reducing their
current ability power,
total attack speed,
maximum health,
armor, magic resistance, and
size by 10% for the duration. Additionally, the target's
base attack damage is reduced by
10% of their current total AD for the same duration.
Mordekaiser gains the reduced stats of the target for himself for the same duration, and if the target dies while inside the
Death Realm, he keeps their partial stats until they
respawn.
Units between realms see each other as spirits, considering each other dead and negating any interactions between each other. Only
Mordekaiser and the target will enter the realm; other champions cannot follow them. Everything that occurs inside the
Death Realm is hidden to units outside of it, and vice versa. Most
pets still inside the realm are killed at its end.
When the Realm of Death ends, all affected champions are returned to the normal realm. The Realm of Death ends prematurely if either affected champion dies or is forced out of the realm.