Passive: Warwick gains
bonus attack speed for 1.25 seconds upon damaging a target to or while they are below 50% of their
maximum health with a basic attack or
ability damage, refreshing with subsequent damaging basic attacks or ability damage to enemies below the threshold. If
Warwick does not have the
bonus attack speed already, he also gains it upon initiating an
attack windup against an enemy below the threshold.
Passive: Warwick senses all enemy
champions on the map who are damaged below 50% of their
maximum health by him or an allied source, marking them with
Blood Hunt until they regenerate or
heal above this threshold again. He sees trails leading toward them and gains
bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon
entering champion combat, but will build up again over 3.5 seconds.
The attack speed and movement speed bonuses granted by both passives are doubled against enemies who are below 25% of their maximum health.
Active: Warwick senses the nearest enemy champion in the area at the start of the cast time, marking them with Blood Hunt for 8 seconds, gaining both passive bonuses against them regardless of their current health.
Blood Hunt's cooldown is reduced by 30% if no enemy champions are found within range.
- Bonus Attack Speed
70/80/90/100/110%
- Bonus Movement Speed
35/42.5/50/57.5/65%
- Increased Attack Speed
140/160/180/200/220%
- Increased Movement Speed
70/85/100/115/130%