Active: Yasuo thrusts his sword in a line in the target direction that deals
physical damage to enemies hit and applies
on-hit and
on-attack effects to the first enemy hit.
Steel Tempest's damage based on its
AD ratio can
critically strike.
Steel Wind Rising: If this hits at least one enemy,
Yasuo generates a
stack of
Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next
Steel Tempest cast consumes them all to become empowered with a new effect.
Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that applies and triggers the same effects and additionally
knocks up enemies hit for 0.9 seconds.
Steel Tempest's thrust will fail to hit targets after the cast time if
Yasuo was affected by
disarming crowd control during it, but the cooldown of the ability is reset to 0.1 seconds.
If
Steel Tempest is cast during
Sweeping Blade, the cast is modified to cause
Yasuo to slash around himself at the end of the dash, applying and triggering the same effects against nearby enemies. This slash can be empowered by
Gathering Storm's bonus, causing it to additionally apply the
knock up to enemies hit.
Steel Tempest's cast time is not incurred when it is cast this way, but
Yasuo will become
unable to declare basic attacks for 0.5 seconds after the dash ends.
- Physical Damage
20/45/70/95/120 (+ 105% AD)
- Critical Strike Damage
20/45/70/95/120 (+ (199.5% + 29.925%) AD)