Active: Zed becomes
untargetable and, after a 0.6-second delay, he
dashes to 125 units beyond the target enemy champion from his position at the end of the delay over 0.35 seconds. Afterwards, he becomes targetable again, renders the target
Marked for Death for 3 seconds, and gains
ghosting for the same duration.
Zed also spawns a Shadow at his casting position for 9 seconds which is able to mimic Razor Shuriken and Shadow Slash regardless of range. Death Mark can be recast after 0.5 seconds of his reappearance while the Shadow is active, though not in the last 1.25 seconds of its duration.
Marked for Death: Zed stores a portion of all pre-mitigation physical damage and magic damage he and his Shadows deal to the target, detonating at the end of the duration to deal physical damage.
Recast - Shadow Swap: Zed and the
Shadow blink to swap places.
If the target dies or is 1950 or more units away before the dash begins, Death Mark is cancelled, causing the ability to go on a 0.5-second cooldown, Zed to reappear at the cast location, and the Shadow he spawned to disappear.
- Physical Damage
100% AD (+ 25/40/55% of damage stored)